AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on iOS in Romania Q2 2024
In Q2 2024, the top 5 2D cartoon games on iOS in Romania showcased diverse trends in downloads, revenue, and active users, led by popular titles like [Hay Day](https://app.sensortower.com/overview/506627515?country=US) and [Coin Master](https://app.sensortower.com/overview/406889139?country=US).
In the second quarter of 2024, the top 5 2D cartoon games on iOS in Romania demonstrated varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at the data from Sensor Tower:
Hay Day had a mixed quarter. Weekly revenue fluctuated, peaking at around $6.3K at the end of April and dipping to approximately $3.9K in mid-June. Downloads experienced a mid-quarter surge, reaching 4.4K in late May, while weekly active users ranged from 36K to 44K, showing some variability.
Kick the Buddy saw its revenue peak early in April at $239 and then generally stabilize around $170-$230. Downloads were highest in mid-April at 3K before decreasing to around 1.7K-2.8K towards the end of the quarter. Weekly active users peaked at 9.6K in late April, followed by a gradual decline to approximately 6.8K by the end of June.
Coin Master experienced strong revenue performance, consistently generating around $40K-$53K weekly. Downloads were relatively stable, hovering around 1.1K-2.4K, with a slight decline towards the end of the quarter. Weekly active users peaked at 21.9K in early May, followed by fluctuations, ending at around 16.2K in late June.
Brain Test: Tricky Puzzles maintained steady revenue around $160-$200 weekly. Downloads varied, with a peak of 3.3K in late April and a low of 870 in late May. Weekly active users showed a notable peak at 17.8K in late April, with a subsequent decline to approximately 12.7K by the end of June.
Screw Puzzle: Wood Nut & Bolt showed impressive growth. Revenue started at negligible amounts and rose steadily to $307 by the end of June. Downloads surged from 44 in early April to over 3.3K in late May. Weekly active users followed a similar trend, starting at 79 and reaching 3.7K by the end of the quarter.
For more insights and detailed app performance data, visit Sensor Tower.